Does anyone remember Alter Ego?
Twenty years ago. Life simulator. Played it on the Apple II or Commodore 64. Those computer systems are long gone, but I was excited to learn that it's been ported to an online Java format.
You start out as an infant, making choices that raise or lower the skills (familial, intellectual, physical, social, vocational) and statistics (calmness, confidence, expressiveness, gentleness, happiness, thoughtfulness, trustworthiness) that define you. From infancy you advance to childhood, adolescence, etc. Go to school, get a job, date, marry, buy a house, have kids, etc. You win by having a good life, though intentionally making poor choices has a certain appeal of its own.
It's easy to play. You have a tree full of experiences, represented by icons like these:
The heart represents an emotional event, the picture of a family a familial event, the chest x-ray a physical event, and so on. Explore the ones you want by clicking on the icons. Make choices. Live with the results.
Comparisons to The Sims are inevitable, but I find Alter Ego more thought-provoking. Certainly more psychological.
Click this link if you'd like to play it. Here's an excerpt to give you a taste:
There is an elderly woman who lives in a house up the street. Everyone calls her "the witch." Some people say she's really paranoid, calling the cops on kids all the time, and screaming out the window, even when there is nobody there. At night she keeps her light on all the time, and sits looking out the window.
For the past few days the light has been off. Some of the kids think she's just dead in there or something. They jump in front of her house and sing, "Ding dong, the witch is dead, the witch is dead," and laugh.
Select a mood :
x SAD
HAPPY
Select an action :
SING WITH EVERYONE ELSE
x TRY TO SEE IF ANYTHING IS WRONG
One afternoon after school you look from outside the gate to see if there is anything going on inside the house. There is nothing. You can:
Select an action :
x GO THROUGH THE GATE AND KNOCK ON THE DOOR
ASK A FRIEND TO GO WITH YOU
You hear a voice call out from the back of the house, "Go away and leave me alone!" You can:
Select an action :
x SAY "I'D LIKE TO KNOW IF YOU'RE O.K. IN THERE."
QUIT TRYING AND LEAVE
You hear nothing for about thirty seconds. Finally, the door opens. The woman looks pale and dazed. She seems smaller than you imagined, and very delicate. In the corner of her almost-bare living room there is a television set, and beside it is a large box of old rubber balls and toys that were left, or had accidentally fallen, on her lawn.
She asks you why you have come. You mention that you noticed that the light has gone out and you thought she might be needing some help. She explains that she has no way to replace it. She is too old to climb up and do it. You can:
Select an action :
x ASK HER IF SHE WOULD LIKE YOU TO DO IT
EXCUSE YOURSELF NOW THAT YOU KNOW IT'S JUST A PROBLEM WITH A LIGHT BULB
She thanks you. Her face softens. While you are fixing the light, she tells you a very sad story: A long time ago, she had a son, very much like you, so polite and so kind. She says he was a beautiful boy, and repeats it over and over -- "as beautiful as a picture."
She and her husband lived with their son not too far from the train yard. She used to tell her son, "James Robert, stay away from the tracks, you'll get hurt." One day, her son and her husband went out to play catch with an old football. The ball got away from James and rolled across the tracks.
While he was chasing it, his foot got wedged between two rails. His father and he struggled to release it, but before they could, they were both struck by a freight train and killed. She's been alone ever since.
When you are finished fixing the light, the lady gives you some milk and freshly-baked cookies. It almost seems as though she doesn't want you to go. Before you leave, you:
Select an action :
x THANK HER FOR THE COOKIES AND ASK IF SHE WOULD LIKE SOMEONE AROUND TO DO ODD JOBS
THANK HER AND EXCUSE YOURSELF
Her face brightens. "You must be paid," she says. "I can't afford much, and you'll have to do a fine job, but you can have all the cookies and brownies you can eat. I promise you that." You have done a much kinder thing than you can probably imagine at your age. You've given this woman a reason to live.