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Elizabeth

My mom finally gave up on my brother nad me a couple years back when she realized she couldn't stop us from playing violent video games. She did put up a good fight, though :P

Ângelo Fernandes

MK II is to me the best MK ever. Especially the highspeed SuperNes version.
MK and the Street Figther II special edition, made entire afternoons with me and my friends playing to see who was the unbeatable, for as many combats as possible.

ângelo

jiko

A bit of an aside again - this MK video spoof made me laugh so hard, I thought I would never resume breathing. http://www.youtube.com/watch?v=UMf40daefsI&feature=Favorites&page=1&t=t&f=b

Nick Sagan

Elizabeth: Heh! Well, how could she hope to stop you two after all the fighting experience you'd racked up? Who says games can't be educational? :P

Ângelo: You're describing my teen years to a tee. And yes, MK II was the best of the series without question. Once they added the run button, it just wasn't the same. I'm curious to see what this new Mortal Kombat: Armageddon game will turn out to be though. Create Your Own Fighter and Create Your Own Fatality could be fun.

Jiko: I'm not sure why, but that's the funniest thing I've seen in a really long time! Mortal Kombat meets Tenacious D. Wow... This made my day, thanks.

Ângelo Fernandes

All people on my neighbourhood owned some console [may it be a nes, snes, mastersystem, megadrive and later on psx and sega saturn] and we manage to buy diferent games to play and borow.
At the top ten were MKII [snes] and Street Figther II special Edition [megadrive] and the fifa's series, Killer Instinct [snes] and sensible soccer [md and amiga] and finally the very amusing Donkey Kong [snes]

I remember that, for 1p only I was addicted to Another World and the amazing Flashback: The Quest For Identity. Do you know them?

We were very lucky, despite being into games [and I still like] we passed a lot of time on the streets and on the country wich prevent us to be games geek/nerd [at least not much]

I'm anaware about the new MK, but the idea of creating our own fatalities sounds interesting.
Nowadays are less the games that I follow, just Quake, Resident Evil, Tomb Raider and a couple few more.

ângelo

Jose

Nick you've got more confidence in game franchises than I do. I used to work in the paper and pencil gaming industry and in my experience licensed properties suffer from inferior design.

Dune and Gateway were notable exceptions of SF novels turned into good games but they're both geriatric now. I'm quite happy to see game companies steer clear of SF print and come up with their own properties like Valve did with Half Life.

Nick Sagan

Ângelo: Of the games you list, I played a lot of MK II and Streetfighter II, a little bit of Killer Instinct, but I never got to most of the others, including Another World and Flashback: The Quest For Identity. I have friends who are big Quake players, but shooters get me dizzy in a hurry, so I usually give them a pass. (No Halo for me.)

Jose: I've noticed that in many games--and I wonder why that is. Do developers just get lazy, figuring that they'll be able to sell enough copies by the license alone? Even so, some adaptations come through the process translating well into game form, even if many don't. I guess I'm crossing my fingers for the three I list in this blog entry. And you're right, there's a lot to be said for original SF stories and settings for videogames--Half Life is a perfect example.

Ângelo Fernandes

Flashback: The Quest For Identity and Another World were great 16bit Scif Fi games.

since I was a kid i thought that both games would turn up a great movies. Where's a good movie director for them? :)

Ângelo

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Idlewild Trilogy


  • i d l e w i l d

    "Sagan has a ferocious imagination."
    -- Stephen Baxter


  • e d e n b o r n

    "One of the best post-apocalyptic novels you will ever read."
    -- SFX Magazine



  • e v e r f r e e

    "Sagan's mind-blowing post-apocalyptic trilogy comes to a satisfying, terrifying conclusion."
    -- Kirkus Reviews

Shrapnel



  • Aristeia Rising

    "An intense and intelligent story partnered with art that makes your eyes drool."
    -- Ain't It Cool News



  • Hubris

    "Lord, this is epic. If you thought the first volume of the Shrapnel series was intense, brutal, and dark, just wait until you get your hands on its follow up."
    -- Comics Bulletin

Futurism



  • Future Proof

    "A delightful 'expedition in search of the future,' providing clear explanations of today's cutting-edge technologies to find where science fiction has become reality."
    -- Publishers Weekly

Star Trek



  • Voyager: Season 5

    "Year five of Star Trek: Voyager is the greatest achievement in its seven year run. This is Voyager in its prime, and in its absolute top form."
    -- DVD Answers


  • TNG: Season 7

    "One of Next Generation's best seasons ever... The series was at the top of its game, consistently turning out episodic sci-fi hours that felt fresh and captured the imagination."
    -- SciFi.com

Computer Games



  • Zork Nemesis

    "The story is dark and gripping. Numerous subplots and twists are heightened by a surprise climactic revelation. Character developments are complex. The portrayals of the dark side of mankind in these characters are chilling."
    -- The Adventure Collective

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Carl Sagan

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